

We can manipulate them to change the position of our keyframes using similar commands as when working in the 3D viewport. Related content: 5 cool camera tricks in Blender 2.80 These dots are yellow when selected and white while deselected. Then insert a new keyframe for our property.Īs we create more keyframes, a dot for each keyframe will appear in the timeline. Once we have the first keyframe set we need to move to a new frame later in the animation and change the keyframed value to something new. In case of the camera, we use the location and rotation properties that is shortened as LocRot in the Insert keyframe menu. Or we can animate almost any value in Blender by hovering the mouse over it and press "I" to keyframe the current value for the current frame.

We can either press "I" to open the "Insert keyframe menu" in the 3D viewport with our object selected to get a list of common values for our object to keyframe. Related content: How to move the camera in Blender Let's look at some ways we can improve our basic setup and learn how we can animate the camera in different scenarios. These are the basics of animating the camera.


A straightforward way to create a simple animation from your scene in Blender is to move the camera through it.
